Generate a One Line Array per Char Font (with bitmap2LCD) ( from Version 3.8G build 8 ) 1. Enter Font Script Mode 2. Select the chars, here from 0 to 9 ( green arrow ) 3. Shift the whole Font up to eliminate white pixel lines ( blue arrow ) 4. Specify Max Height in the Parameters ( red arrow ) - This example is for horizontal data direction, see the bar with buttons with arrows on screenshot below! Set One Line Array Parameter to True ( purple arrow ) 6. Click Export Font To data button In the output file, data array for each char takes one single line ( orange arrow ) ( in this example, it is a 16 bit data array format ).
Creating A GLCD Font Standard Edition, Update V3.7c Bitmap2LCD can generate two different types of GLCD Fonts:. System Fonts: Fonts of the Operating System, like.TTF (True Type Fonts),.FON. Editable Fonts: Fonts you can edit yourself (modifying the pixels) from a system font source, or Fonts you can create from scratch.
There are ANSI Fonts (system), Unicode Fonts (system) and Editable Fonts (custom) Choose the main menu GLCD Fonts tab, and click Enter Font Script Mode item to enter Font Creation Mode Data Setting Parameters are located in Data tab. You can edit the values by clicking on parameter value of the parameter list, only when in Font Script Mode and with Standard Edition. At the top of the font panel, the caption includes Font Script Mode when in Font creation Mode. Use the Door Icon Button to exit this mode when willing to quit. Bitmap2LCD is a tool for programming small Graphic LCDs in embedded systems and a programmable text processing tool. Rotating A GLCD font charset with Bitmap2LCD Update V3.7c Here’s an example on how to rotate a selected charset of a system font (90 degrees CW) 1.
In fact it only divides it to bring it down to a level more tolerable to arduiinos, its not a true voltage divider & it cant use it as a divider to bring 3.3 to the arduino from 5 0 Superfish1000 francisroan. Jan 18, 2019 11:44 AM - Woodland Community Consolidated School District 50 is accepting letters of interest to fill the vacancy resulting from the resignation of.
In the GLCD font main menu, click on the Enter font Script Mode item 2. Select the system Font, the font size and the fixed font option ( Green Arrow) 3. Select the set of chars you want to rotate Inside the font panel, for example here ABCDE ( R ed Arrow) 4. In the Font Edition main menu, or on the Editors Panel click the Convert LCD Font script to an editable Font button ( O range Arrow fig 1) Answer to the dialogs, until you see the open editable button in the dialog – A.EFF (Editable Font File) has been created Then, you can see the editable font chars in the char list ( orange Arrow, fig. Rotate the chars 90 degrees clockwise ( P urple Arrow ) – The font has been rotated 6.
Convert Font Script to Data ( Yellow Arrow) 7. Families of Fonts in Bitmap2LCD Bitmap2LCD is a software tool for programming small Graphic LCDs in embedded systems and a programmable text and graphic processing tool. Update V3.7c With Bitmap2LCD, you can of course write text and place symbols and glyphs inside the WORK CANVAS.
By the way, Some system fonts families ARE collection of glyphs. You can find fonts on specialized websites like dafont.com and easily install them on you computer.
With Bitmap2LCD Standard Edition, you can also generate GLCD fonts to data arrays, in other words, convert the matrix of pixels of the glyphs into hexadecimal data. Info About the System Font Generator Standard Edition Update V3.7c Bitmap2LCD is a software tool for programming small Graphic LCDs in embedded systems and a programmable text and graphic processing tool. Bitmap2lcd generates GLCD FONTS from UNICODE and ANSI SYSTEM FONTS ( fonts currently installed in Windows ) and from EDITABLE FONTS, chars and symbols you can create yourself. Chars of a System Font can be exported to EDITABLE FONTS to be freely editable.
Font Chars can also be. ( See below, the panel above the displayed Character A ). To Generate GLCD Font, ENTER and QUIT the Font Creation Mode, click the following buttons or the associated main menu items: Reload / Create Font Script Exit Special Mode Exit Font Script Generate the GLCD FONT DATA as defined in the FONT SCRIPT Fig 1. At the left side, the FONT PANEL and and the right side, the FONT SCRIPT located in one of the TEXT EDITORS B lue arrow: The FONT SCRIPT is NOT a directly editable script.
The purple Parameters displayed are defined with all the other arrows shown on the above screenshot. Yellow Arrow: Select the SYSTEM Font, the Font Size, ANSI or UNICODE Chars ( script Font Script Filename, Type, Name and Size ) Orange Arrow: Select the chars to generate in the ASCII Grid. Selected Chars are displayed in Color Aqua Blue. To clear all the selected chars in one click, click the Aqua Blue button in the bar of icons. ( script Selected Chars List ) Red Arrow: Font Height and Width limitations. A the right side, you can change from FIXED to VARIABLE LENGTH FONT.
( script Font Size ) Green Arrow: Here you can move and frame all the chars in four directions. ( script Font Size ) Purple Arrow: Here You select the direction of the GLCD Font data ( script Font Orientation ) FONT SCRIPTS ( blue arrow) are saved to disk as. FSC files, and can easily be reloaded from inside the FILE EXPLORER (fig 2.). There’s a dedicated FONTS Folder (red arrow). The font files there are filtered.
Example of Generated GLCD DATA for monochrome Display (Fixed Length 5×7 Font, Vertical Data Output) /. @ 0 Char:’A’ Width in bits:5./ 0x20, /.
#./ 0x50, /. ##./ 0x50, /. ##./ 0x70, /.
###./ 0x88, /. ##./ 0x88, /. ##./ 0x00, /./ /. @ 7 Char:’B’ Width in bits:5./ 0xE0, /. ###./ 0x90, /. ##./ 0xE0, /. ###./ 0x90, /.
##./ 0x90, /. ##./ 0xE0, /. ###./ 0x00, /./. Bitmap2LCD is a tool for programming small Graphic LCDs in embedded systems and a programmable graphic and text processing tool. Stretching A Font Update V3.7c In the Font Panel there is a small Panel for stretching a GLCD Font ( blue Arrow), in width or/and in Height with the possibility to shift the stretched chars along the Y axis. The “ Stretch” checkbox enables or disables the stretching.
This features works when generating a Font, in the font script special mode and when exporting a system font to an editable Font. Bitmap2LCD is a tool for programming small Graphic LCDs in embedded systems. Create Segmented Charsets for GLCD with Bitmap2LCD Obsolete, not available on current SW versions Since V2.2, in the GLCD Font Editor Component of Bitmap2LCD, a feature makes it possible to create segmented fonts, a set of characters that are similar to the 4 numbers displayed on the LCD module in the picture below.
A segmented character is made of an assembly of smaller graphic segments (in this example 6 segments for the O). These segments being present more than only one time in the different characters of the font. Now let’s see how this feature is implemented in bitmap2LCD:. View of the char group #1 in the Work canvas ( red arrow) The word “ group” means an assembly of segments or small graphic elements. The 8 segments needed for the whole charset in the Font Editor Window ( blue arrow). The Segment Font Script for this font. This file contains for each character (group) the X and Y positions of all graphic elements and their associated segment bitmap.
Bitmap2LCD is a tool for programming small Graphic LCDs in embedded systems. Bitmap2LCD is a tool for programming small Graphic LCDs in embedded systems. The GLCD Font Editor in Bitmap2LCD Standard Edition Since Standard Edition V2.2 and upwards, Bitmap2LCD features a GLCD font editor The already before existing font script component, is only based on imports of characters out of the installed Windows system fonts, with no possibility to edit the pixels. The new GLCD font editor feature gives this capacity of editing the fonts and/or to create new characters and icons. The GLCD font editor component is called “ Editable Font ” and the associated functions can be found in the main menu, see below.
Open an existing Editable Font File (.EFF). Create an Editable font from scratch. Quit the Editable Font Edition Mode The GLCD font editor possibilities are shown below An Editable Font file created with Bitmap2LCD, is saved in a.EFF file with his associated GIF file, all single characters bitmaps being saved in the frames of a GIF animation. The GIF becomes a sort of catalogue of images. The Editable font GIF file can also be displayed in the GIF file reader, like a normal animation. The.EFF file (Editable Font File) is just a script witch contains additional informations. When opening an editable Font (.EFF), by clicking on it in the file explorer, the associated GIF companion file is opened automatically.
IconEdit - Icon and Font editor Create Icons and Fonts for use with embedded processor applications. Design logos, buttons, icons and fonts for Dot Matrix LCD, OLED, and TFT displays. Save as C source code for use with RAMTEX display driver libraries. Graphic Image and symbols.
See and edit icons and fonts with exactly the same pixel and color resolution as used by the real display module in the target system. IconEdit provides extensive graphic drawing facilities for easy creation and editing of icons, buttons, etc. Use import of existing bit-map pictures (.bmp,.png,.jpg). Convert to the same pixel color resolution as used by the display and display controller types.
Easy change of color resolution. Converting between RGB, Grey-level, and B&W pixel colors. Support for Unicode and ISO codepages. Extensive support for editing and manipulation of international fonts and national font codepages. During font creation and editing, just select the code page ranges (languages) needed and see the character symbols that are needed, the character symbols that already exist in a your font, and the character symbols you will have to add.
Support for and conversion between 16 bit Unicode and classic 8 bit DOS,ISO8859, KOI8 and Windows codepages. Use existing True-Type (PC) fonts or BDF fonts as inspiration for new bit-mapped fonts. Existing True-Type fonts or BDF fonts can be automatically converted to bitmapped fonts for easy use with embedded systems. Support for font conversion to the pixel resolution most optimal for a specific display module or embedded application, e.g.
8, 4, 2-bit grey-level (anti-aliased) symbols or B&W symbols. Create proportional fonts or mono-spaced fonts.
Easy conversion between the two types. Font codepage maintenance. Delete or add font character symbols without damaging codepage lookup. IconEdit automatically keeps font symbol tables and font codepage lookup tables synchronized. Multiple fonts can be opened at the same time. Which makes it easy to copy of groups of font symbols from one font to another.
Automatic codepage checking and maintenance. Issues warnings if an operation risks overwriting existing font symbols. Creating ROM optimized fonts. If your application uses fonts with very large character symbols, or fonts with a very large number of characters (e.g. Chinese, Japanese, or Korean national fonts) then a huge ROM saving can typically be achieved by removing font symbols not actively used by the given embedded application.
IconEdit makes this simple to create and maintain small application specific fonts from a master font. Just import a text file with all the translated text strings, as a 'filter' to mark those symbols which are actually needed by your specific application. Then simply delete those character symbols marked as not-used, add those character symbols marked as missing, and save the ROM optimized application specific font. Support for use of color palettes. Support for color mapping / conversion of symbol pixel colors to palette table indexes.
Palettes can be used as working tools for an efficient way to maintain a uniform color 'look' over time across multiple symbols and fonts. Use of a palette is ideal for ROM memory optimization of simple RGB symbols or with display controllers that provide palette hardware support. C source code. The output from IconEdit is saved as C source code (tables and structures). This can be directly compiled-in with an embedded application. Can be directly used with RAMTEX for easy storage in external data memory, for instance, e.g. A serial flash chip.
Create, load, and save color palettes as C source (tables). Either as stand-alone working palettes or as part of a palette-based font.
Import and convert BMP, PNG or JPG pictures. Edit and size to fit your embedded application.
Draw text and graphic directly on image. Save images as C source code. Ideal for buttons with special effects.
Source code portability. All RAMTEX and support the same basic symbol and font source code format. This makes your application font and symbols portable across display controller types and target hardware. B&W (two color) symbols can be used with both B&W and color display driver libraries.
Grey-level symbols (anti-aliased fonts) can be used with all Color display driver libraries (RGB + Grey-level). RGB symbols can be used with RGB libraries, or be automatically converted for use with Grey-level libraries. Try it - Download IconEdit 7 The zip file includes the full IconEdit product, including examples and pdf manuals. IconEdit runs in Color or B&W Demo Mode until a valid license number has been entered. (Product version: 7.6.95) All IconEdit features are available in Demo Mode, EXCEPT that C source code can not be generated. Design results created in Demo Mode can still be saved in an IconEdit project file, so you may use Demo Mode to get started.
After a valid license key is entered the font and symbols in IconEdit project file can be saved as C source for use in a GUI compilation project.